Hi! Don't mean to bother you again but can I request how Super Mario Bros. 3 does the whole bongodrum/steel drum like sound? You can hear it clearll at the end of the music that plays when you lose a life. Thanks!
Super Mario Bros. 3 uses very lo-fi audio samples (1-bit DPCM) for those sounds. The NES’s 5th channel is dedicated to sample playback. Anytime you hear semi-intelligible vocals on the NES, like the “I’m bad!” from Bad Dudes, those are also samples.
The sample channel has some odd quirks and uses, so I’ll save a more detailed explanation for future posts.
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